


If you have a bit of safety and a couple turns spare at the end zone you might even want to try handing off the ball to a Saurus, a well skilled Saurus is a beast of a player.įor your first purchases after games I would grab the apothecary and 3rd re-roll as a priority. Focusing on re-rolls over redundancy increases the odds that a Saurus or Kroxigor will get the 5SPP for MVP. Skinks level up quickly through touchdowns, if they level up too fast they inflate your team value beyond what an unskilled Saurus can reliably handle. Why only enough skinks to get the team to 11 players when they are so prone to injury? Technically you can actually perform better short term if you forgo the Kroxigor for another skink and a re-roll but long term starting with a Kroxigor is much more effective. Fast and dodges on a 3+ regardless of tackle zones, played well you can easily run through a team and score and dodge helps save your rerolls for pickup, GFI and blocks.Ģ Re-rolls: Lack of block or sure hands makes re-rolls a vital part of your game. They can reliably throw 2 dice blocks but don't start with any skills so are easily tied up and prone to turnovers when blocking.Ĥ Skinks: MA8, dodge, stunty.

It also has good speed for a big guy and unlike the Skaven Rat Ogre can fairly reliably move without blitzing.Ħ Saurus: Decent speed for their size, good AV and S4. Kroxigor: Prehensile Tail makes it a good big guy for tying up enemies.
